Entire worlds cut off from the Gate network starve, burn, and tear themselves apart. The comforts of the high age of civilization are but a memory. These are kind of ships that should be unique, perfect flagship but only one in the fleet.The interstellar Gate System which binds the space of the Human Domain in a network of trade, industry, and empire collapses in an instant that shatters known civilization forever. On the other hand there are ships like cathedral from SWP, hell this ship is realy OP with double layer shielding and infinite missle spam. Paradusa and wyvern wing both have bit to much flux disipation in my opinion(500 less maybe?) but they are sufficiently slow and immobile to force them into tanking whole fleet at once and dying.Įpitomes have silly shield efficiency but considering DP cost even carrier with fortresshield(witch is pure troll mode btw) is not that op since it is to slow to kite anything and gets flooded with so many ships that its bombers are not able to survive it, with 0.6 shield eficiency they would be totaly balanced.Īnd they are designated as carriers and not battle_carriers, AI needs to know to get into battle and not stay away. Meanwhile GH onslaught from tahlan shipworks for 40DP was able to tear down whole fleet and lost only 80% of hp, mostly due to my bad piloting. My "test sample" is typical pirate invasion fleet with capitals, wyvern nest dealt a lot(a lot) of damage but eventualy got overrun and died to missle spam(curse you ventures with pilums!). With 5 pulse lasers and expanded mags it was able to tear radiant apart while maxing its own flux, if there is more ships wyvern nest will overload or be forced to tank. Still as with any single ship it will fail if overrun and since all its dps is concentrated at the front fast foes can be tricky to deal with, ship has size of an spacestation so dodging anything is not an option forcing you to take good pd weapons on most small slots. I removed 2 fighter bays and added 100 more OP for da guns, and reduced shield eficiency to 0.8(0.6 is bit to much), still it needs front shield and stabilised shields to even run shield generator and reduced maneuverability to 1/3 of original values. I personaly like to have overpowered flagship, if AI can have 20 alpha core officers in single fleet why I can't have something nice?Īnd for 90DP even wyvern nest with my "modifications" is not nearly as overpowered as it looks. I Will try to make more balanced option as secondary branch (any feedbck would be great)Īlo xzardas thank you for your feedbakc, honestly i will probably change it to beying able to fit anything, as even if mjornirs look good on frotn they are water guns in most part. I Will be producing mainly ridicilous ships as main branch. I got feedback from soem of you guys here and Karleen from Starsector discord about thoughts and insides of mod. Next to it i will try develop more balanced version that will take Alot of tim as i'm not a great pilot and my testing is minimal due to me playing game as an RTS in large scale battles with many already OP ships. I will personall work on ridiculous and overpowered ships in general, as tehre is audience fro that of peopel who want to have their fun and drop Hammer on Anything they can see. But as i noticed mroe ppl actually giving this mod an try and playing with it, i was like: "Wait i don't want to break people games, but also there are many people who are happy for shear ridicaltiy of these ships." Now i'm in flux of what to do with mdo for future as it started as joek with high power ships that were ment to be OP. as it is gorgeous and something i would never think off. Ok Well yes, lets say this really made my day. Wyvern Nest "Mine Strike" remvoed and replaced with "Plasma Jets". Renamed files and IDs to be proeprly named. Armor rating changed from 1800 to 1400. Max turn acceleration changed from 10 to 20 Max turn acceleration changed from 10 to 5 Ordinance poins changed from 500 to 600. Shield efficiency changed from 0.6 to 0.8 I decided to go with idea of mobile base for fleets and point to fall back to. Armor rating changed from 1600 to 1000. Ordinance poins changed from 450 to 500 Armor rating changed from 1600 to 1200. Shield efficiency changed from 0.3 to 0.4 Armor rating changed from 1800 to 1200. Build cost of all ships drasticly increased. Wyvern nest front build-in weapons changed to Hybrid four hybrid slot and one universal. Update texture for Paradusa thank to Seer of Souls. Ship prizes are now lowered, closer to vanilal pricess.
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